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Games and Tech. Blog

News, ideas, experiences, etc. about the games I'm developing. You'll also find opinions, reviews and articles about games, software engineering and technology.

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Java4K Games Contest 2010

Posted by Jerome Blouin at 03:11 PM on January 22, 2010 Comments comments (0)

Hey, I'm going to enter the Java4K contest this year. This is going to be my first participation. If you don't already know the contest I suggest you to consult and play a a lot of very cool games at java4k.com. It's truly amazing what can be done in a game with only 4kb (4096 bytes) of size! Believe me, I browsed all the games for this year and past years and I was simply stunned by the quality, playability and fun factor of a lot of them. But, yes there's a but, don't expect full fledg...

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Incredibuilder v0.60

Posted by Jerome Blouin at 09:03 PM on January 17, 2010 Comments comments (0)
Hey, Incredibuilder 0.60 is out! Here is the list of new features and enhancements:

New Gameplay Features:
- 4 new levels: bottle, happy face, waves, happy face 2
- New double knife tool:
  - it can be oriented either vertically or horizontally
  - 1 block can be cut at a time but it costs 30 secs.
  - new knife image
  - tool selection outline more visible
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Next Incredibuilder (v0.60) coming soon

Posted by Jerome Blouin at 09:10 AM on January 13, 2010 Comments comments (0)

Hi,


this is just a quick update on what's going on with Incredibuilder. I'm completing the development of the next version. It's a been a long time since the last one but the next version is coming soon. The swap tool and free tool were put on hold because they cause significant gameplay design issues. I might reconsider them later though if I find good solution to fix the issues.


Also, expect new levels and a redesigned double knife tool for a much better ...

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Piece enhancements

Posted by Jerome Blouin at 08:41 AM on December 16, 2009 Comments comments (0)
Hi,
the free knife tool is still in development and progressing slowly due to other tasks in my life. I found a new tester for the game (thanks Patrick) and he uncovered a very interesting issue with the knife tool. When the player plays a level that has 2 or more colors and one of them is complete in the plan then it's rather enoying because the game keeps providing pieces for that color. As a consequence, the player has to destroy those unuseful pieces.

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New free knife tool

Posted by Jerome Blouin at 07:59 AM on November 27, 2009 Comments comments (0)

Hi all,


the last weeks or last month have been really busy for me. My day job prevented me to progress on my game. Before this I had developed a new tool called the swap tool. It allowed to swap 2 blocks and was supposed to be used with hammer to remove used blocks. Well, this tool may seems fun but the design of levels for it is more difficult than planned. And the fact of switching tools with space bar doesn't fit very well the hand position in my opinion.


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Mario & Luigi Bowser's Inside Story

Posted by Jerome Blouin at 07:52 PM on November 22, 2009 Comments comments (0)

Hi All,


I'm playing the latest Mario & Luigi game. I wanted to take the time to write about this wonderful game. I played the 2 previous ones and enjoyed them a lot, a bit less concerning the second, but the last is completely amazing! It's the story of Mario and Luigi that have been aspirated by Bowser in his body. Once inside him, Mario and Luigi visit his body parts fighthing various enemies trying to find the exit for the sake of saving the Toad kingdom, among o...

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The great things about iPhone/iPod Touch, and the issue

Posted by Jerome Blouin at 01:26 PM on November 06, 2009 Comments comments (0)
I bought an iPod touch 32 GB in September. This is my first Apple product ever and so far I'm very very satisfied. The ipod touch (and iphone) excels in the vast majority of features in its category but still has some issues. I'm going to discuss the very good points and its one single main issue.

I agree with the apple fans I know, it's so slick in many sens; the UI is very advanced for a so small and thin device, and the features are very good (some are better th...
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Fun Toboggan now has a domain name

Posted by Jerome Blouin at 10:14 AM on November 03, 2009 Comments comments (0)

Hello,


I'm happy to announce that my web site now has the domain name www.funtoboggan.com.

DSi LL or XL

Posted by Jerome Blouin at 02:16 PM on October 31, 2009 Comments comments (0)

Nintendo announced a new revision of the DSi which will offer bigger screens of 4.2'' with a better viewing angle. Apparently this new revision will target the older demographic, which according to Nintendo has a weaker sight. While this may be a valid reason, Nintendo is again giving lower priority to hard core gamers. They released the DSi and now a new DSi revision but all in all the DSi provides gadget features like the cameras and the sound tools. Yes DSiWare is a very good idea but take...

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Wii Ware Exite Bike! I'm exited for real!

Posted by Jerome Blouin at 02:51 PM on October 30, 2009 Comments comments (0)

Nintendo announces a remake of exite bike on Wii Ware! That's really cool! smile I can't wait to play it. And as an added bonus online play will be supported.


Exite Bike is one of the great games I remember when I played it with friends when I was young. I downloaded it on the VC last winter and it was still as fun as I can remember. And there is this amusing aspect that others laugh at you when your motorcycle crash forever. Also we can see that this very o...

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New Tool in Next Incredibuilder Version

Posted by Jerome Blouin at 08:42 AM on October 23, 2009 Comments comments (0)
The next Incredibuilder version (0.60) will introduce a new tool called the swap tool. By its name you can guess that you'll have to swap 1 or 2 blocks at a time either horizontally or vertically. You'll be able to change the orientation by clicking outside the fallen pieces.

This is a big variation of the knife tool. I think it'll be cool. It will certainly offer a new type of challenge.

The tool is nearly finished. Next I will create lev...
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The Benefits of Blogging

Posted by Jerome Blouin at 12:28 PM on October 21, 2009 Comments comments (0)

So I decided to start blogging regularly on various games and technical subjects. Why did I decide to do that? What are the benefits? Recently I asked this question on javagaming.org: "Should I start blogging about game dev?" One game developer, Orangy Tang, gave me a link on an article by Stevey Drunken about blogging and why. This nailed it and from this point I was totally convinced to start blogging. Here is the link by the way: 

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New Purpose of News Section

Posted by Jerome Blouin at 12:21 PM on October 21, 2009 Comments comments (0)

Hi!


I decided to rename the news section because I plan to blog regularly and frequently about the following subjects:

- Incredibuilder ideas and news

- Games

- Software Engineering

- Technology

- Others


That's it!

Version 0.57

Posted by Jerome Blouin at 12:20 PM on October 08, 2009 Comments comments (0)

Hi , here are the features of version 0.57:

- Right mouse button now drop the falling drop piece (drop button still supported).

- Faster start-up time.

- New backgrounds.

- Menu items are bigger.

- New font (fixes bad characters issue)

- Various bug fixes:

    - block overflow in tutorial 2

    - block over knife when block is cut

    - player can move falling piece before level start

...

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New Backgrounds in next version

Posted by Jerome Blouin at 08:49 PM on October 07, 2009 Comments comments (0)

Take a look at the new backgrounds in the Screenshots section. Version 0.57, which contains these graphics, will be uploaded very soon!


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