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Category: Game Dev Ideas

Java4K Games Contest 2010

Posted by Jerome Blouin at 03:11 PM on January 22, 2010 Comments comments (0)

Hey, I'm going to enter the Java4K contest this year. This is going to be my first participation. If you don't already know the contest I suggest you to consult and play a a lot of very cool games at java4k.com. It's truly amazing what can be done in a game with only 4kb (4096 bytes) of size! Believe me, I browsed all the games for this year and past years and I was simply stunned by the quality, playability and fun factor of a lot of them. But, yes there's a but, don't expect full fledg...

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Piece enhancements

Posted by Jerome Blouin at 08:41 AM on December 16, 2009 Comments comments (0)
Hi,
the free knife tool is still in development and progressing slowly due to other tasks in my life. I found a new tester for the game (thanks Patrick) and he uncovered a very interesting issue with the knife tool. When the player plays a level that has 2 or more colors and one of them is complete in the plan then it's rather enoying because the game keeps providing pieces for that color. As a consequence, the player has to destroy those unuseful pieces.

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New free knife tool

Posted by Jerome Blouin at 07:59 AM on November 27, 2009 Comments comments (0)

Hi all,


the last weeks or last month have been really busy for me. My day job prevented me to progress on my game. Before this I had developed a new tool called the swap tool. It allowed to swap 2 blocks and was supposed to be used with hammer to remove used blocks. Well, this tool may seems fun but the design of levels for it is more difficult than planned. And the fact of switching tools with space bar doesn't fit very well the hand position in my opinion.


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New Tool in Next Incredibuilder Version

Posted by Jerome Blouin at 08:42 AM on October 23, 2009 Comments comments (0)
The next Incredibuilder version (0.60) will introduce a new tool called the swap tool. By its name you can guess that you'll have to swap 1 or 2 blocks at a time either horizontally or vertically. You'll be able to change the orientation by clicking outside the fallen pieces.

This is a big variation of the knife tool. I think it'll be cool. It will certainly offer a new type of challenge.

The tool is nearly finished. Next I will create lev...
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The Benefits of Blogging

Posted by Jerome Blouin at 12:28 PM on October 21, 2009 Comments comments (0)

So I decided to start blogging regularly on various games and technical subjects. Why did I decide to do that? What are the benefits? Recently I asked this question on javagaming.org: "Should I start blogging about game dev?" One game developer, Orangy Tang, gave me a link on an article by Stevey Drunken about blogging and why. This nailed it and from this point I was totally convinced to start blogging. Here is the link by the way: 

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